Some houses start with three provinces, while others have only one. The quality of the initial commanders is also very variable. If you pick a weak house like Akashi or Hara, expect a challenge. There are also custom features to some of the houses. Note: You don't need to beat the Demon Army to win. Every few turns (every fourth?) there is an optional event to improve Kazemaru.So if you help them conquer JAPAN, you will win with your evil heart. Can call for Hanny reinforcement allowing you to gain a hanny commander at the cost of one action fan.Average commanders, but because almost all are ninjas, there is effectively no one who can be placed on the frontline without being slaughtered.Suzume is powered up and starts with Chun Chun Shuriken.You will fear the Imagawa House at the start since almost all of Hannys commanders can't be harmed by Diviners/Yin Yangs like Souun or Ran!.+5 troops to all Diviner/Yin Yang commanders per turn.Surrounding houses have units that can guarantee a loss (Rance, Suzume, Seigan).Very low starting troop count 100-200, except Shouji and Akihime (who are still under 300).Loses gold every turn due to Princess Aki (up to 3x your income per turn).No, you can't play as Xavier or Miki, but there is Shikibu, Madou, Keikoku and even Shogun.Demon mages have relatively low Attack & Defense.Shares borders with 8 other countries (Theoretically it is possible for Ashikaga house be wiped off the map before your first turn).Isoroku starts with Whirlwind Shot and Yamamoto Sweeping Fire.Negotiation for neutral remains at 5 regardless of how many time you use it.Share borders with powerful houses (compared to the Akashi house).This randomly gives +1 to one combat stat (max 7) or +50 units.
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